Paper Town VR
Interactive art installation, created as a group project during my undergrad studies. A user utilizes a VR headset to see a miniature papercraft village through a live camera. As the user turns in space, a mechanism rotates the camera in real time so as to accommodate the new viewing angle.
I was responsible for programming the physical mechanism which rotates the camera, as well as the VR-enabled Unity scene, and essentially getting the two to communicate nicely with each other.
This installation ended up getting some traction in the tech/art community, and was featured at the ACM Siggraph conference in Los Angeles, California.